Wwise and custom triggers

In case you are using the Wwise plugin in Unity, here is a tip I'm writing down for myself so I don't have to figure this out again. If you want to make a custom trigger: subclass AkTriggerBase: public class TriggerBlah : AkTriggerBase { public void Play() { if (triggerDelegate != null){ triggerDelegate(null)…

Mildly painful solution to Unity3d's meta GUID hell

When working on a Unity3d project with a team, no matter how meticulously you keep track of your meta files, the occasional missing file/shader/material will happen. The problem happens when someone forgets to commit a meta file, but does commit the file it belonged to. For example one…